Living River is a game about repairing desolate ecosystems. You explore the wilderness and create life where none was found. It was created in under 48 hours during the Global Game Jam 2020. The theme was "repair". Below are the names of my team and the people that created this game.
Chris Hatch - Engineer, Integration, and Mobile Port
Bradley Wascher - Engineering and Art support
Jordan Franklin - Concept, 2D, and UI Artist
Gregory Mirles - Character Artist
Tyler Devogel - Tech and VFX Artist, Shader Animation
Thorin Croushore - 3D Artist, Props, Textures, World Building